In case you didn't already notice, Apex Legends Season 5 started today and boy did they do some work on what is many people's favorite BR game including yours truly. Below you can find the many changes done including removing the slow effect from Caustic's gas on teammates! I'm sure those of you that get stuck with me while I'm playing Caustic will be happy about that. They've also switched the Mastiff and Peacekeeper out making the Peacekeeper more buffed as a Legendary item and nerfing the Mastiff as it's now a regular weapon. Read on below to see some of the changes made:
Weapon balancing patch notes
The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
Reduced damage per pellet from 18 to 13.
Reduced headshot multiplier from 2.0 to 1.25.
Increased blast pattern distances for the outer pairs of pellets.
Increased blast pattern scale ADS multiplier from 0.5 to 0.55.
Reduced fire rate from 1.3 to 1.0.
Reduced projectile size to be more in line with other regular shotguns.
Increased shell count from 4 to 6.
Increased projectile speed to standard shotgun speed.
Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
Tightened pellet spread pattern.
Reduced rechamber time from 1.2 to 0.9.
Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
Increased projectile size to improve consistency at close range.
Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.
Increased damage from 11 to 12.
Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty
Vertical recoil increased.
Horizontal recoil slightly increased.
Recoil on the first 2 shots increased.
Headshot scale reduced from 2.15 to 2.1.
Headshot scale reduced from 2.1 to 2.0.
Adding Skullpiercer Hopup for DMR and Wingman.
DMR w/ Skullpiercer - Headshot scale 2.1 -> 2.5
Wingman w/ Skullpiercer - Headshot scale 2.0 -> 2.25
Vaulted Anvil Receiver.
Mirage - Now it’s a party! Your favorite trickster has learned a few new tricks to bamboozle his enemies in this new rework for Season 5.
Designer Note: The hope for this rework is that it gives more depth to Mirage gameplay by giving Mirage players avenues to get better at Bamboozling people.
Tactical: Psyche Out
Pressing the character utility action button allows Mirage to gain control of his decoy.
When controlling the decoy, it will mimic Mirage’s every move.
Decoys now last for 60 seconds.
Releasing another decoy will remove the previous decoy.
Ultimate: Life of the Party
Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party" from DUMMIEs Big Day).
Cooldown 60 seconds.
Passive: Now You See Me…
In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.
Tactical: Eye of the Allfather
Increased Sonar Detection from 3 seconds to 4 seconds.
Decreased Cooldown from 35 seconds to 25 seconds.
Crypto can now ping banners, while in drone, to warn teammates of nearby squads.
Increased Lifeline bin ratio to 20%
Removed Knockdown Shields from Secret Compartment loot pool
Designer note: this is something that is a bit of an experiment. We will be keeping an eye out to make sure this change doesn’t cause any degenerate player behavior.
Friendly gas no longer slows teammates.
Caustic traps are no longer triggered from the other side of a door.
Designer note: This is a first step in pushing more team utility for Octane. We have more updates planned but they didn’t make the cutoff for this patch.
Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.
Designer note: Internal data shows that Gibraltar’s performance in individual fights is in a good place, but we want to bring down his power a bit in team fights.
Reduced Dome Shield duration from 18s to 12s.
Designer note: Given the power of quick repositioning in Apex, being able to use Pathfinder’s Grappling Hook multiple times in a fight is both too powerful and muddies combat legibility.
The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds.